Pricing

Credits that scale withwhat you actually make

Frameknit uses consumption-based pricing. You spend credits as you generate media and export localized versions, so you are paying for production output rather than locked seats or fixed agency retainers.

Usage-based

credit system

< USD 10

for many strong 60-90 sec videos

15+

languages for export

Consumption-based credits

Pay for what you generate. Credits are consumed as you create images, videos, and multilingual exports.

Good videos without enterprise pricing

A strong 60-90 second social video can typically be produced for under USD 10 in credits.

Scale cost with ambition

More scenes, more reruns, and more language variants increase usage, so you control cost by controlling output.

How spend typically works

Your total credit usage depends on how much media you generate, how many scenes you iterate on, and how many language variants you export.

Fast social post

Short, focused video for one message in one language.

Low credit usage

60-90 sec hero cut

Narrative video with multiple scenes and polished output.

Often under USD 10

Localized rollout

Export the same core story across 15+ languages with lipsync.

Usage grows with each export version
What to expect

A practical pricing model

For many teams, the point is not just cheaper rendering. It is being able to produce more consistent social video, more often, in more languages, without agency timelines.

A strong 60-90 second output can come in under USD 10, while bigger multilingual launches naturally use more credits.

Actual cost varies with scene count, generation retries, output length, and the number of language exports.

Start with one story, then scale it across markets

Use credits to create social video that stays coherent, on-brand, and ready for multilingual export.